IPV4 TCP server client program with Select system call

  • In this program, you are going to learn

  • How to create a Socket ?

  • How to bind a socket ?

  • How to listen a socket ?

  • How to connect a socket ?

  • How to accept a socket ?

  • How to send a data ?

  • How to recv a data ?

Let us answer few basic questions in this socket

What does the AF_INET parameter represent in the socket() function call?

Why is SOCK_STREAM used as the second parameter in the socket() function call?

What is the default protocol for a TCP socket created with socket(AF_INET, SOCK_STREAM, ?? )?

What is the primary characteristic of TCP communication?

What does a return value of -1 indicate in socket functions?

Why might bind() or listen() fail in socket programming?

How should you handle errors when using accept() in socket programming?

Why is it important to check the return value of send() and recv() in socket programming?

What is a common practice for handling timeouts in socket programming?

Can you use a TCP socket (SOCK_STREAM) for sending and receiving data concurrently between a client and server?

What is the purpose of the select system call in network programming?

How does select help in handling multiple sockets efficiently?

What types of file descriptors can be monitored using select?

What is the significance of the timeout parameter in the select function?

How do you handle errors when using the select system call?

How does select handle a set of file descriptors with different states (e.g., reading, writing, exception)?

How does select Checking Ready File Descriptors?

What does it mean if select returns 0?

https://www.plantuml.com/plantuml/svg/XPBFRy8W5CVl_IlUBWPcbyp3BYvBDAucPiwQjbvsQP2-HZ9i6q3tuw_VG-jMpR9nWCU3p_SB3qRM2UDsMnrSkGrk4MmZ96gn3WuBmT3MyXKT6q_psIBAGaZZoLEUPaaqVWvXjbmcSHRdsMJ9xuFXMbK5SxB9BPezchmiGc3McPrqu7L4KPXhtlCxV1Y2LPzOb-oKu5v4A-kmkfIvyqi-9xN2ob4E7a18YOtxtn4wbjzXhh7oejF7_2LAOjOpA0eIi6qoZJ9sPaXiPylRHca4TXZOW7DG5jW7MaubGutIiRBOYdVemw03Xh1OpUVTdgHK2OmCP-cVbXpeWQhM0tmR6fJxIs2zAqlyAUrnok767-EMp8wanVQbVYETeTASo2E5sj9bgve71AhIzsq19baoxqkwDTlNgk1IrnRFbGcthcw24K7qqRu0
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Bind Socket

    • Listen Socket

    • Accept Socket

    • Select

    • Recv data_packet

    • Send data_packet

    • Close socket

  • socket() is used to create a new socket. For example,

tcp_server_fd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
  • bind() is used to associate the socket with a specific address and port. For example,

ret = bind(tcp_server_fd, (struct sockaddr*)&tcp_addr, sizeof(tcp_addr));
  • listen() is used to set up a socket to accept incoming connections. For example,

ret = listen(tcp_server_fd, 5);
  • accept() is used in network programming on the server side to accept a connection request from a client. For example,

tcp_client_fd = accept(tcp_server_fd, (struct sockaddr*) &tcp_addr, &tcp_addr_len);
  • select() is used in network programming to monitor multiple file descriptors (usually sockets) for read, write, or error conditions. For example,

ret = select(fdmax + 1, &read_fds, NULL, NULL, NULL);
  • recv is used in network programming to receive data from a connected socket. For example,

len = recv(tcp_client_fd, buffer, sizeof(buffer) - 1, 0);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(tcp_client_fd, buffer, strlen(buffer), 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(tcp_client_fd);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/un.h>
#include <signal.h>

int tcp_server_fd = -1;
int tcp_client_fd = -1;

static void sigint_handler(int signo)
{
  (void)close(tcp_server_fd);
  (void)close(tcp_client_fd);
  sleep(2);
  printf("Caught sigINT!\n");
  exit(EXIT_SUCCESS);
}

void register_signal_handler(
int signum,
void (*handler)(int))
{
  if (signal(signum, handler) == SIG_ERR) {
     printf("Cannot handle signal\n");
     exit(EXIT_FAILURE);
  }
}

void validate_convert_port(
char *port_str,
struct sockaddr_in *sock_addr)
{
 int port;

 if (port_str == NULL) {
   perror("Invalid port_str\n");
   exit(EXIT_FAILURE);
 }
 
 if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
 }

 port = atoi(port_str);

 if (port == 0) {
     perror("Invalid port\n");
     exit(EXIT_FAILURE);
 }

 sock_addr->sin_port = htons(
 (uint16_t)port);
 printf("Port: %d\n",
 ntohs(sock_addr->sin_port));
}

void recv_send(char *buffer)
{
  int len, ret;  

  memset(buffer, 0, sizeof(buffer));
  len = recv(tcp_client_fd, buffer,
  sizeof(buffer) - 1, 0);

  if (len > 0) {
    buffer[len] = '\0';
    printf("Received: %s\n",
    buffer);

    memset(buffer, 0, 
    sizeof(buffer));
    strncpy(buffer, "HELLO",
    strlen("HELLO") + 1);
    buffer[strlen(buffer) + 1] = '\0';
    printf("Sentbuffer = %s\n", 
    buffer);

    ret = send(tcp_client_fd, buffer,
    strlen(buffer), 0);

    if (ret < 0) {
       perror("send error\n");
       (void)close(tcp_client_fd);
       (void)close(tcp_server_fd);
       exit(EXIT_FAILURE);
    }

   } else if (len < 0) {
	  perror("recv");
	  (void)close(tcp_client_fd);
	  (void)close(tcp_server_fd);
          exit(EXIT_FAILURE);
    }
}

int main(int argc, char *argv[]) 
{
  int fdmax = 0; 
  int flag = 0;
  int ret;
  struct sockaddr_in 
  tcp_addr;
  fd_set read_fds;
  char buffer[1024];
  socklen_t tcp_addr_len = sizeof(
  tcp_addr);

  register_signal_handler(SIGINT, 
  sigint_handler);

  if (argc != 2) {
    printf("%s <port-number>", 
    argv[0]);
    exit(EXIT_FAILURE);
  }

  memset(&tcp_addr, 0, 
  sizeof(tcp_addr));
  tcp_addr.sin_family = AF_INET;
  tcp_addr.sin_addr.s_addr = 
  INADDR_ANY;
  validate_convert_port(argv[1], 
  &tcp_addr);

  tcp_server_fd = socket(AF_INET, 
                  SOCK_STREAM, 
                  IPPROTO_TCP);
  
  if (tcp_server_fd < 0) {
    perror("socket");
    return -1;
  }

  ret = bind(tcp_server_fd, 
  (struct sockaddr *)&tcp_addr, 
  sizeof(tcp_addr));
  
  if (ret < 0)
  {
    perror("bind");
    (void)close(tcp_server_fd);
    return -2;
  }

  ret = listen(tcp_server_fd, 5);
  
  if (ret < 0)
  {
    perror("listen");
    (void)close(tcp_server_fd);
    return -3;
  }

  tcp_client_fd = accept(tcp_server_fd,
  (struct sockaddr *) &tcp_addr,
  &tcp_addr_len);

  if (tcp_client_fd < 0) {
   perror("accept");
   (void)close(tcp_server_fd);
   return -4;
  }

  (void)printf("Server lsiten...\n");

  fdmax = tcp_client_fd;
  
  while (1) {
    FD_ZERO(&read_fds);
    FD_SET(tcp_client_fd, &read_fds);

    ret = select(fdmax + 1, &read_fds, 
    NULL, NULL, NULL);
    
    if (ret < 0) {
      perror("select");
      break;
    }

    if (FD_ISSET(tcp_client_fd,
        &read_fds)) {
        recv_send(buffer);
    }
  }

  (void)close(tcp_client_fd);
  (void)close(tcp_server_fd);

  return 0;
}

 1$ gcc -o server server.c
 2
 3$ sudo ./server 8080
 4
 5Port: 8080
 6Server lsiten...
 7connection = 4
 8Received: HI
 9Sentbuffer = HELLO
10Received: HI
11Sentbuffer = HELLO
12Received: HI
13Sentbuffer = HELLO
14Received: HI
15Sentbuffer = HELLO
16Received: HI
17Sentbuffer = HELLO
18Received: HI
19Sentbuffer = HELLO
20Received: HI
21Sentbuffer = HELLO
22Received: HI
23Sentbuffer = HELLO
24Received: HI
25Sentbuffer = HELLO
26Received: HI
27^CCaught sigINT!
https://www.plantuml.com/plantuml/svg/TL71ReCm3Btp5TwbIbOchLTsQSMeXCPA1UpIIqI3KQEb2IAXq_RrCrshKMdBmN5YlnU_bwNpTU-7emxk_06F2Awh9Ufw7vmBGUIiV4VFLckHRf8gX3AFNqHP5SdgDOHqkotoAXTLlELFGIIjCIWzargXyQ9jGc3EzuFqCDBKJTFVyvcNdHZJ4AwPq6W8_t5G6e6TDxRW79G3zecEqnHecYdjVcXR90PY9opxEV8G7iSnrizYbnGvc_LODzJkBfTbKaqvRieEzStaC8V5f2M4pLkMJIE1L0kCQDFoNs8EPAgvY01QKO_ozASGzOMslGg1X_7rKGngHvOOomDoGBLZlDWKLqKsb-GDErdLSAcjmrzcWZflks190FhTRm==
  • There are many functions used in socket. We can classify those functions based on functionalities.

    • Create Socket

    • Connect Socket

    • Select

    • Recv data_packet

    • Send data_packet

    • Close socket

  • socket is used to create a new socket. For example,

client_fd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
  • connect is used in network programming to establish a connection from a client to a server. For example,

cli_connect = connect(client_fd, (struct sockaddr*)&tcp_addr, tcp_addr_len);
  • select is used in network programming to monitor multiple file descriptors (usually sockets) for read, write, or error conditions. For example,

ret = select(client_fd + 1, &read_fds, NULL, NULL, NULL);
  • send is used in network programming to send data over a connected socket. For example,

ret = send(client_fd, buffer, strlen(buffer), 0);
  • recv is used in network programming to receive data from a connected socket. For example,

len = recv(client_fd, buffer, sizeof(buffer) - 1, 0);
  • close is used to close the socket To free up system resources associated with the socket. For example,

(void)close(client_fd);
  • See the full program below,

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/un.h>
#include <signal.h>

int client_fd = -1;

static void sigint_handler(int signo)
{
  (void)close(client_fd);
  sleep(2);
  (void)printf("Caught sigINT!\n");
  exit(EXIT_SUCCESS);
}

void validate_convert_port(
char *port_str, 
struct sockaddr_in *sock_addr) 
{
 int port;
    
 if (port_str == NULL) {
   perror("Invalid port_str\n");
   exit(EXIT_FAILURE);
 }
 
 if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
 }

 port = atoi(port_str);
    
 if (port == 0) {
   perror("Invalid port\n");
   exit(EXIT_FAILURE); 
 }

 sock_addr->sin_port = htons(
 (uint16_t)port);
 printf("Port: %d\n", 
 ntohs(sock_addr->sin_port));
}

void validate_convert_addr(
char *ip_str, 
struct sockaddr_in *sock_addr)
{
  if (ip_str == NULL) {
   perror("Invalid ip_str\n");
   exit(EXIT_FAILURE);
 }

 if (sock_addr == NULL) {
   perror("Invalid sock_addr\n");
   exit(EXIT_FAILURE);
 }

 printf("IP Address: %s\n", ip_str);

 if (inet_pton(AF_INET, ip_str, 
 &(sock_addr->sin_addr)) <= 0) {
    perror("Invalid address\n");
    exit(EXIT_FAILURE);
  }
}

void recv_data(char *buffer)
{
  int ret, len;

  len = recv(client_fd, buffer,
  sizeof(buffer) - 1, 0);

  if (len > 0) {
    buffer[len] = '\0';
    (void)printf("Received: %s\n",
    buffer);
    
  } else if (len == 0) {
     printf("Connection closed\n");
     exit(EXIT_FAILURE);
   }
}

void send_data(char *buffer)
{
  int ret;
  
  memset(buffer, 0, sizeof(buffer));
	
  strncpy(buffer, "HI",
  strlen("HI") + 1);
  buffer[strlen(buffer) + 1] = '\0';

  ret = send(client_fd, buffer,
  strlen(buffer), 0);

  if (ret < 0) {
    perror("send error\n");
    (void)close(client_fd);
    exit(EXIT_FAILURE);
  }
  printf("sentbuffer = %s\n", 
  buffer);
}

void register_signal_handler(
int signum, 
void (*handler)(int)) 
{
  if (signal(signum, handler) == SIG_ERR) 
  {
     printf("Cannot handle signal\n");
     exit(EXIT_FAILURE);
  }
}

int main(int argc, char *argv[])
{
  int cli_connect; 
  int ret;
  struct sockaddr_in 
  tcp_addr;
  fd_set read_fds;
  char buffer[1024];

  socklen_t tcp_addr_len = sizeof(
  tcp_addr);

  register_signal_handler(SIGINT,
  sigint_handler);

  if (argc != 3) {
    printf("%s<port-number><ip-addr>\n",
    argv[0]);
    exit(EXIT_FAILURE);
  }

  memset(&tcp_addr, 0, 
  sizeof(tcp_addr));
  tcp_addr.sin_family = AF_INET;
  validate_convert_port(argv[1], 
  &tcp_addr);
  validate_convert_addr(argv[2], 
  &tcp_addr);
  
  client_fd = socket(AF_INET, 
              SOCK_STREAM, 
              IPPROTO_TCP);

  if (client_fd < 0) {
    perror("socket");
    return -1;
  }
  
  cli_connect = connect(client_fd, 
  (struct sockaddr *)&tcp_addr, 
  tcp_addr_len);

  if (cli_connect < 0) {
	  perror("connect");
	  return -2;
  } else {
  	printf("connected\n");
  }

  while (1) {	
   send_data(buffer);
   
   FD_ZERO(&read_fds);
   FD_SET(client_fd, &read_fds);

   ret = select(client_fd + 1, 
   &read_fds, NULL, NULL, NULL);

   if (ret < 0) {
      perror("select");
      break;
   }

   if (FD_ISSET(client_fd, 
      &read_fds)) {
      recv_data(buffer);
    }
  }

  (void)close(client_fd);

  return 0;
}
 1$ gcc -o client client.c
 2
 3$ sudo ./client 8080 127.0.0.1
 4
 5Port: 8080
 6IP Address: 127.0.0.1
 7Received: HELLO
 8Sentbuffer = HI
 9Received: HELLO
10Sentbuffer = HI
11Received: HELLO
12Sentbuffer = HI
13Received: HELLO
14Sentbuffer = HI
15Received: HELLO
16Sentbuffer = HI
17Received: HELLO
18Sentbuffer = HI
19Received: HELLO
20Sentbuffer = HI
21Received: HELLO
22^CCaught sigINT!

$ sudo ./server 8080 127.0.0.1

$ sudo ./client 8080 127.0.0.1

program to run with elevated privileges, listen on port 8080, and bind to the loopback address 127.0.0.1.

<port_number> <ip_address> decided by the user based on the connection.

Default Domain:

By default, the socket is configured to work in the AF_INET domain, handling all types of network data.

Additional Domain Support:

We expand the socket’s capabilities to also function in the PF_INET domain, allowing it to operate similarly to AF_INET.

Socket Creation:

We set up a network connection point known as a socket using socket(PF_INET, SOCK_STREAM, IPPROTO_TCP).

Working Scenario:

Despite the change in domain to PF_INET, the socket continues to operate the same way, handling general network data.

Socket API

Learning

socket

Create a new socket

bind

Associate the socket with a specific address and port

listen

Set up a socket to accept incoming connections.

connect

Establish a connection from a client to a server.

accept

Server side to accept a connection request from a client.

select

Monitor multiple file descriptors (usually sockets) for read, write, or error conditions.

recv

Receive data from a connected socket.

send

Send data over a connected socket.