XMPP - Extensible Messaging and Presence Protocol
What is XMPP?
XMPP stands for Extensible Messaging and Presence Protocol. It is an open, XML-based communication protocol designed for real-time messaging, presence information, and structured data exchange between clients and servers.
Originally developed for instant messaging, XMPP has evolved to support a wide range of applications including IoT, VoIP, and social networking.
Why is XMPP useful?
Real-time communication – Ideal for chat, notifications, and presence updates.
Federated architecture – Like email, anyone can run their own XMPP server.
Extensible – Supports custom features via XMPP Extension Protocols (XEPs).
Secure – Uses TLS encryption and SASL authentication.
Decentralized – No central authority; promotes open and distributed communication.
How it works?
Client connects to XMPP server – Using TCP and negotiates TLS and authentication.
Authentication – Performed using SASL (Simple Authentication and Security Layer).
Session established – Client sends <presence/> to indicate availability.
Message exchange – Clients send XML stanzas (<message>, <presence>, <iq>) through the server.
Session ends – Client sends <presence type=’unavailable’/> and disconnects.
Where is XMPP used?
Instant messaging apps – Jabber, Conversations, and (formerly) Google Talk.
IoT communication – Lightweight, extensible, and efficient for device messaging.
Enterprise chat systems – Used in internal business communication.
Social networking – Presence/status updates and live interactions.
VoIP and video calls – Used as a signaling protocol in certain systems.
Which OSI layer does this protocol belong to?
XMPP operates at the Application Layer (Layer 7).
It provides stateful communication, manages sessions, and supports structured XML data exchange.
It is protocol-agnostic and can carry a wide range of data types.
Is XMPP Windows specific?
No, XMPP is not Windows-specific.
It is a cross-platform protocol supported on Windows, Linux, macOS, Android, iOS, and embedded systems.
Is XMPP Linux specific?
No, XMPP is not Linux-specific.
It runs across a variety of platforms and operating systems.
Which Transport Protocol is used by XMPP?
XMPP primarily uses Transmission Control Protocol (TCP).
It also supports:
TLS for encryption,
BOSH (XMPP over HTTP),
WebSockets for browser-based and firewall-friendly communication.
Which Port is used by XMPP?
Common XMPP ports: * Port 5222 – Client-to-server communication (with or without STARTTLS). * Port 5223 – Legacy SSL/TLS (deprecated in favor of STARTTLS). * Port 5269 – Server-to-server federation.
Is XMPP using the client-server model?
Yes, XMPP uses a client-server model.
Clients connect to an XMPP server, which:
Manages message delivery and presence updates,
Routes XML stanzas,
Federates with other servers for cross-domain communication.
Topics in this section,
In this section, you are going to learn
Terminology
Version Info
XMPP |
RFC |
Year |
Core Idea / Contribution |
---|---|---|---|
Version |
|||
Version 1.0 |
|||
RFC 3920 / RFC 3921 |
2004 |
Initial standardization of XMPP for instant messaging and presence. Defined XML streams, message routing, and presence handling. |
|
Version1.0 (Revised) |
|||
RFC 6120 / RFC 6121 |
2011 |
Updated core and instant messaging/presence specifications. Improved stream management, security (TLS/SASL), and extensibility |
|
Address Format Update |
|||
RFC 7622 |
2015 |
Defined the format and handling of XMPP addresses (JIDs), improving internationalization and consistency |
setup
setup
Client Stream Header Packet
S.No |
Protocol Packets |
Description |
Size(bytes) |
---|---|---|---|
1 |
Client Stream Header Packet |
Sent by the client to initiate an XML stream |
Variable |
to the server. |
(depends on |
||
attributes) |
|||
<stream:stream> |
Opening tag to initiate stream |
Variable |
|
to |
Server domain |
Variable |
|
xmlns |
XML namespace (usually jabber:client) |
Variable |
|
version |
XMPP version (e.g., 1.0) |
Variable |
|
xml:lang |
Language (optional) |
Variable |
|
Server Stream Header Packet
S.No |
Protocol Packets |
Description |
Size(bytes) |
---|---|---|---|
2 |
Server Stream Header Packet |
Sent by the server in response to the clients |
Variable |
stream initiation. |
|||
<stream:stream> |
Opening tag from server |
Variable |
|
from |
Server domain |
Variable |
|
id |
Stream ID |
Variable |
|
version |
XMPP version |
Variable |
|
xmlns |
Namespace |
Variable |
|
SASL Authentication Packet
S.No |
Protocol Packets |
Description |
Size(bytes) |
---|---|---|---|
3 |
SASL Authentication Packet |
Sent by the client to authenticate using |
Variable |
|
|||
<auth> |
SASL authentication element |
Variable |
|
mechanism |
Authentication method (e.g., PLAIN) |
Variable |
|
xmlns |
Namespace (urn:ietf:params:xml:ns:xmpp-sasl) |
Variable |
|
Content |
Encoded credentials |
Variable |
|
Resource Binding Packet
S.No |
Protocol Packets |
Description |
Size(bytes) |
---|---|---|---|
4 |
Resource Binding Packet |
Sent after authentication to bind a resource |
Variable |
to the session. |
|||
<iq> |
IQ stanza with type=”set” |
Variable |
|
<bind> |
Resource binding request |
Variable |
|
<resource> |
Desired resource name (optional) |
Variable |
|
Presence Packet
S.No |
Protocol Packets |
Description |
Size(bytes) |
---|---|---|---|
5 |
Presence Packet |
Indicates client availability or status. |
Variable |
<presence> |
Presence stanza |
Variable |
|
type |
Optional (e.g., “unavailable”) |
Variable |
|
<show> |
Optional (e.g., “away”, “dnd”) |
Variable |
|
<status> |
Optional status message |
Variable |
|
<priority> |
Optional priority value |
Variable |
|
Message Packet
S.No |
Protocol Packets |
Description |
Size(bytes) |
---|---|---|---|
6 |
Message Packet |
Used to send chat messages or notifications. |
Variable |
<message> |
Message stanza |
Variable |
|
to |
Recipient JID |
Variable |
|
type |
Message type (e.g., “chat”, “groupchat”) |
Variable |
|
<body> |
Message content |
Variable |
|
<subject> |
Optional subject |
Variable |
|
<thread> |
Optional thread ID |
Variable |
|
IQ Packet
S.No |
Protocol Packets |
Description |
Size(bytes) |
---|---|---|---|
7 |
IQ Packet |
Used for structured queries and responses |
Variable |
(e.g., roster, vCard). |
|||
s.no |
Use Case |
Description |
---|---|---|
1 |
Instant Messaging |
Core use case for real-time chat between users, including presence and typing indicators. |
2 |
Enterprise Communication |
Used in internal messaging systems for secure and federated communication. |
3 |
IoT Messaging |
Lightweight and extensible, suitable for device-to-device communication in IoT networks. |
4 |
Social Networking |
Supports presence, status updates, and messaging in decentralized social platforms. |
5 |
VoIP and Video Signaling |
Used as a signaling protocol in systems like Jingle for initiating and managing calls. |
6 |
Multi-User Chat (MUC) |
Enables group chats with features like moderation, roles, and history. |
7 |
Push Notifications |
Delivers real-time alerts and updates to mobile and web clients. |
8 |
Federated Communication |
Allows communication across different servers, similar to email. |
9 |
Gaming |
Used for real-time messaging and presence in multiplayer games. |
10 |
Secure Messaging Platforms |
Forms the backbone of encrypted messaging apps like Conversations and Snikket. |
S.no |
Feature |
Description |
---|---|---|
1 |
XML-Based Protocol |
Uses XML stanzas for structured, extensible communication. |
2 |
Real-Time Messaging |
Enables instant message delivery with presence and status updates. |
3 |
Presence Information |
Allows users to broadcast availability (online, away, busy, etc.). |
4 |
Federated Architecture |
Like email, supports communication across different servers. |
5 |
Extensibility via XEPs |
Supports custom features through XMPP Extension Protocols (XEPs). |
6 |
Security Support |
Offers TLS for encryption and SASL for authentication. |
7 |
Multi-User Chat (MUC) |
Built-in support for group chats with roles and moderation. |
8 |
Offline Messaging |
Stores messages for delivery when the recipient comes online. |
9 |
Push Notifications |
Can integrate with mobile push services for alerts. |
10 |
Cross-Platform Compatibility |
Works across desktops, mobile devices, and embedded systems. |
XML Based Protocol - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Valid XML Stanza |
Send a well-formed XML stanza |
Stanza parsed successfully |
2 |
Malformed XML |
Send XML with missing closing tag |
Error returned |
3 |
Nested XML Elements |
Send stanza with nested elements |
Elements parsed correctly |
4 |
XML Namespace Declaration |
Include valid XML namespace |
Namespace recognized |
5 |
Invalid Namespace |
Use incorrect namespace format |
Error returned |
6 |
XML Attribute Parsing |
Include attributes in XML stanza |
Attributes parsed correctly |
7 |
Special Characters in XML |
Include &, <, > in XML content |
Characters escaped properly |
8 |
CDATA Section |
Use CDATA to include raw text |
CDATA parsed correctly |
9 |
Unicode Characters in XML |
Send XML with Unicode characters |
Characters displayed correctly |
10 |
XML Comment Handling |
Include XML comments |
Comments ignored during parsing |
11 |
XML Schema Validation |
Validate stanza against XMPP schema |
Validation passed |
12 |
Invalid XML Encoding |
Use unsupported encoding |
Error returned |
13 |
XML with Empty Elements |
Send stanza with empty elements |
Parsed without error |
14 |
XML with Large Payload |
Send large XML content |
Parsed successfully |
15 |
XML with Whitespace Formatting |
Include extra whitespace in XML |
Whitespace ignored |
16 |
XML with Line Breaks |
Include line breaks in XML |
Parsed correctly |
17 |
XML with Multiple Namespaces |
Use multiple namespaces in stanza |
All namespaces recognized |
18 |
XML with Invalid Characters |
Include invalid XML characters |
Error returned |
19 |
XML with Entity References |
Use entity references like & |
Parsed correctly |
20 |
XML with Processing Instructions |
Include XML processing instructions |
Instructions ignored |
21 |
XML with XML Declaration |
Include <?xml version=”1.0”?> |
Declaration parsed correctly |
22 |
XML with UTF-8 Encoding |
Use UTF-8 encoding |
Parsed successfully |
23 |
XML with UTF-16 Encoding |
Use UTF-16 encoding |
Parsed successfully |
24 |
XML with Invalid Root Element |
Use incorrect root element |
Error returned |
25 |
XML with Valid Root Element |
Use <message>, <presence>, or <iq> as root |
Parsed successfully |
26 |
XML with Custom Extension |
Include custom XML extension |
Extension parsed |
27 |
XML with XMPP Error Stanza |
Send error stanza in XML |
Error handled |
28 |
XML with IQ Request |
Send IQ get/set stanza |
Response received |
29 |
XML with Message Stanza |
Send <message> stanza |
Message delivered |
30 |
XML with Presence Stanza |
Send <presence> stanza |
Presence updated |
31 |
XML with Stream Start |
Send stream start XML |
Stream initiated |
32 |
XML with Stream End |
Send stream end XML |
Stream closed |
33 |
XML with TLS Negotiation |
Include TLS negotiation XML |
Secure stream established |
34 |
XML with SASL Authentication |
Include SASL XML stanza |
Authentication successful |
35 |
XML with Resource Binding |
Include resource binding XML |
Resource bound |
36 |
XML with Session Establishment |
Include session establishment XML |
Session started |
37 |
XML with Roster Retrieval |
Include roster retrieval XML |
Roster received |
38 |
XML with Subscription Request |
Include subscription XML stanza |
Subscription confirmed |
39 |
XML with Delivery Receipt Request |
Include delivery receipt XML |
Receipt received |
40 |
XML with Read Receipt Request |
Include read receipt XML |
Read receipt received |
41 |
XML with Ping Extension |
Include ping XML stanza |
Pong received |
42 |
XML with Group Chat Message |
Include group chat XML message |
Message broadcasted |
43 |
XML with Archive Retrieval |
Include archive retrieval XML |
Messages retrieved |
44 |
XML with BOSH Binding |
Include BOSH XML stanza |
Connection established |
45 |
XML with WebSocket Binding |
Include WebSocket XML stanza |
Connection established |
46 |
XML with Reconnect Logic |
Include reconnect XML stanza |
Reconnection successful |
47 |
XML with Timeout Simulation |
Simulate timeout in XML stanza |
Connection closed |
48 |
XML with Server Restart |
Send XML after server restart |
Connection re-established |
49 |
XML with Client Restart |
Send XML after client restart |
Connection re-established |
50 |
XML Logging |
Log XML stanzas during communication |
Logs show correct XML format |
Real Time Messaging - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Send Text Message |
Send a basic text message |
Message delivered instantly |
2 |
Receive Text Message |
Receive a basic text message |
Message appears in real-time |
3 |
Send Message While Offline |
Send message while client is offline |
Message queued and delivered on reconnect |
4 |
Receive Message After Reconnect |
Reconnect and receive missed messages |
All messages received |
5 |
Message Order |
Send multiple messages in sequence |
Messages received in correct order |
6 |
Message Acknowledgment |
Acknowledge message receipt |
Sender sees delivery confirmation |
7 |
Message Read Receipt |
Mark message as read |
Sender sees read status |
8 |
Typing Indicator |
Show typing status while composing message |
Recipient sees “typing…” indicator |
9 |
Presence Online |
User comes online |
Status updates to “online” |
10 |
Presence Offline |
User goes offline |
Status updates to “offline” |
11 |
Presence Away |
User is idle for a period |
Status updates to “away” |
12 |
Presence Do Not Disturb |
User sets DND mode |
Status updates to “Do Not Disturb” |
13 |
Group Messaging |
Send message to group |
All group members receive message |
14 |
Broadcast Messaging |
Send broadcast message |
All users receive message |
15 |
Message with Emoji |
Send message with emoji |
Emoji rendered correctly |
16 |
Message with Attachment |
Send message with file/image |
Attachment delivered and accessible |
17 |
Message with Link Preview |
Send message with URL |
Link preview generated |
18 |
Message with Markdown |
Send message with markdown formatting |
Formatting rendered correctly |
19 |
Message with Unicode |
Send message with Unicode characters |
Characters displayed correctly |
20 |
Message with Special Characters |
Send message with symbols and special characters |
Characters displayed correctly |
21 |
Message Delivery on Slow Network |
Send message on high-latency connection |
Message delivered with delay |
22 |
Message Delivery on Mobile Data |
Send message over mobile network |
Message delivered |
23 |
Message Delivery on Wi-Fi |
Send message over Wi-Fi |
Message delivered |
24 |
Message Delivery on VPN |
Send message over VPN |
Message delivered |
25 |
Message Delivery with Packet Loss |
Simulate packet loss |
Message retransmitted |
26 |
Message Delivery with Retry |
Retry sending failed message |
Message eventually delivered |
27 |
Message Delivery with Encryption |
Send encrypted message |
Message decrypted correctly |
28 |
Message Delivery with Compression |
Send compressed message |
Message decompressed and displayed |
29 |
Message Delivery with Delay |
Simulate server delay |
Message delivered after delay |
30 |
Message Delivery with Timeout |
Simulate timeout |
Message marked as failed |
31 |
Message Sync Across Devices |
Send message from one device |
Message appears on all devices |
32 |
Message History |
Retrieve past messages |
History loaded correctly |
33 |
Message Deletion |
Delete sent message |
Message removed from both ends |
34 |
Message Edit |
Edit sent message |
Updated message displayed |
35 |
Message Reaction |
React to a message |
Reaction displayed |
36 |
Message Notification |
Receive push notification for new message |
Notification received |
37 |
Message Notification Mute |
Mute notifications |
No notification received |
38 |
Message Notification Custom Sound |
Set custom notification sound |
Custom sound played |
39 |
Message with Location |
Send location in message |
Location rendered on map |
40 |
Message with Contact Card |
Send contact card |
Contact details displayed |
41 |
Message with Voice Note |
Send voice message |
Audio playable |
42 |
Message with Video |
Send video message |
Video playable |
43 |
Message with Status Update |
Send message with status change |
Status updated in real-time |
44 |
Message with Mention |
Mention user in group message |
Mention highlighted |
45 |
Message with Thread |
Reply to a message in thread |
Threaded view displayed |
46 |
Message with Quote |
Quote previous message |
Quoted message shown |
47 |
Message with Forward |
Forward message to another user |
Message delivered to new recipient |
48 |
Message with Star/Pin |
Star or pin important message |
Message marked accordingly |
49 |
Message with Expiry |
Send message with expiry time |
Message auto-deletes after expiry |
50 |
Message with Delivery Report |
Request delivery report |
Report shows delivery status |
Presence Information - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Send Available Presence |
Send <presence> stanza with status “available” |
Presence shown as online |
2 |
Send Away Presence |
Send <presence> stanza with status “away” |
Presence shown as away |
3 |
Send Busy Presence |
Send <presence> stanza with status “dnd” (do not disturb) |
Presence shown as busy |
4 |
Send Offline Presence |
Send <presence> stanza with type “unavailable” |
Presence shown as offline |
5 |
Receive Presence Update |
Receive presence stanza from contact |
UI updates contact status |
6 |
Broadcast Presence to All |
Send presence to all contacts |
All contacts receive update |
7 |
Presence with Status Message |
Include custom status message in presence |
Message displayed to contacts |
8 |
Presence with Priority |
Include priority value in presence |
Priority respected in routing |
9 |
Presence with Invalid Type |
Send presence with invalid type |
Error returned |
10 |
Presence with Invalid Show Value |
Use unsupported show value |
Ignored or error returned |
11 |
Presence Subscription Request |
Send subscription request to contact |
Contact receives request |
12 |
Presence Subscription Approval |
Approve subscription request |
Subscription confirmed |
13 |
Presence Subscription Denial |
Deny subscription request |
Subscription rejected |
14 |
Presence Unsubscribe Request |
Send unsubscribe request |
Contact removed from roster |
15 |
Presence Probe |
Send presence probe to contact |
Contact responds with current presence |
16 |
Presence on Login |
Send presence automatically on login |
Presence broadcasted |
17 |
Presence on Logout |
Send unavailable presence on logout |
Presence updated to offline |
18 |
Presence on Timeout |
Send unavailable presence on timeout |
Presence updated to offline |
19 |
Presence on Disconnect |
Send unavailable presence on disconnect |
Presence updated to offline |
20 |
Presence with Multiple Resources |
Send presence from multiple devices |
All resources show correct status |
21 |
Presence Priority Conflict |
Resolve conflict using priority values |
Highest priority resource selected |
22 |
Presence with Custom XML Extension |
Include custom XML in presence stanza |
Extension parsed correctly |
23 |
Presence with Unicode Status |
Use Unicode characters in status message |
Displayed correctly |
24 |
Presence with HTML Status |
Include HTML in status message |
HTML ignored or sanitized |
25 |
Presence with Long Status Message |
Send long status message |
Message truncated or displayed fully |
26 |
Presence with Empty Status |
Send presence with no status message |
Default status shown |
27 |
Presence with Invalid XML |
Send malformed XML in presence stanza |
Error returned |
28 |
Presence with Timestamp |
Include timestamp in presence stanza |
Timestamp parsed correctly |
29 |
Presence with Location Info |
Include location data in presence |
Location displayed if supported |
30 |
Presence with Mood Info |
Include mood extension in presence |
Mood displayed if supported |
31 |
Presence with Activity Info |
Include activity extension in presence |
Activity displayed if supported |
32 |
Presence with Avatar Info |
Include avatar hash in presence |
Avatar updated |
33 |
Presence with Device Info |
Include device info in presence |
Device recognized |
34 |
Presence with Network Info |
Include network type in presence |
Network info parsed |
35 |
Presence with Custom Show Value |
Use custom show value |
Ignored or displayed as-is |
36 |
Presence with Invalid Priority |
Use non-numeric priority |
Error returned |
37 |
Presence with Negative Priority |
Use negative priority value |
Priority respected |
38 |
Presence with High Priority |
Use high priority value |
Priority respected |
39 |
Presence with Duplicate Stanza |
Send duplicate presence stanzas |
Last one overrides previous |
40 |
Presence with Delayed Delivery |
Simulate delayed presence delivery |
Presence eventually updated |
41 |
Presence with Packet Loss |
Simulate packet loss during presence broadcast |
Presence not received |
42 |
Presence with Reconnect Logic |
Reconnect and resend presence after failure |
Presence updated |
43 |
Presence with Logging Enabled |
Log presence stanzas |
Logs show correct sequence |
44 |
Presence with Monitoring Tool |
Monitor presence using external tool |
Presence visible in tool |
45 |
Presence with Server Restart |
Send presence after server restart |
Presence re-broadcasted |
46 |
Presence with Client Restart |
Send presence after client restart |
Presence re-broadcasted |
47 |
Presence with BOSH Binding |
Send presence over BOSH |
Presence delivered |
48 |
Presence with WebSocket Binding |
Send presence over WebSocket |
Presence delivered |
49 |
Presence with Group Chat Join |
Send presence to group chat room |
Room members see presence |
50 |
Presence with Group Chat Leave |
Send unavailable presence to group chat room |
Room members see departure |
Federated Architecture - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Send Available Presence |
Send <presence> stanza with status “available” |
Presence shown as online |
2 |
Send Away Presence |
Send <presence> stanza with status “away” |
Presence shown as away |
3 |
Send Busy Presence |
Send <presence> stanza with status “dnd” |
Presence shown as busy |
4 |
Send Offline Presence |
Send <presence> stanza with type “unavailable” |
Presence shown as offline |
5 |
Receive Presence Update |
Receive presence stanza from contact |
UI updates contact status |
6 |
Broadcast Presence to All |
Send presence to all contacts |
All contacts receive update |
7 |
Presence with Status Message |
Include custom status message in presence |
Message displayed to contacts |
8 |
Presence with Priority |
Include priority value in presence |
Priority respected in routing |
9 |
Presence with Invalid Type |
Send presence with invalid type |
Error returned |
10 |
Presence with Invalid Show Value |
Use unsupported show value |
Ignored or error returned |
11 |
Presence Subscription Request |
Send subscription request to contact |
Contact receives request |
12 |
Presence Subscription Approval |
Approve subscription request |
Subscription confirmed |
13 |
Presence Subscription Denial |
Deny subscription request |
Subscription rejected |
14 |
Presence Unsubscribe Request |
Send unsubscribe request |
Contact removed from roster |
15 |
Presence Probe |
Send presence probe to contact |
Contact responds with current presence |
16 |
Presence on Login |
Send presence automatically on login |
Presence broadcasted |
17 |
Presence on Logout |
Send unavailable presence on logout |
Presence updated to offline |
18 |
Presence on Timeout |
Send unavailable presence on timeout |
Presence updated to offline |
19 |
Presence on Disconnect |
Send unavailable presence on disconnect |
Presence updated to offline |
20 |
Presence with Multiple Resources |
Send presence from multiple devices |
All resources show correct status |
21 |
Presence Priority Conflict |
Resolve conflict using priority values |
Highest priority resource selected |
22 |
Presence with Custom XML Extension |
Include custom XML in presence stanza |
Extension parsed correctly |
23 |
Presence with Unicode Status |
Use Unicode characters in status message |
Displayed correctly |
24 |
Presence with HTML Status |
Include HTML in status message |
HTML ignored or sanitized |
25 |
Presence with Long Status Message |
Send long status message |
Message truncated or displayed fully |
26 |
Presence with Empty Status |
Send presence with no status message |
Default status shown |
27 |
Presence with Invalid XML |
Send malformed XML in presence stanza |
Error returned |
28 |
Presence with Timestamp |
Include timestamp in presence stanza |
Timestamp parsed correctly |
29 |
Presence with Location Info |
Include location data in presence |
Location displayed if supported |
30 |
Presence with Mood Info |
Include mood extension in presence |
Mood displayed if supported |
31 |
Presence with Activity Info |
Include activity extension in presence |
Activity displayed if supported |
32 |
Presence with Avatar Info |
Include avatar hash in presence |
Avatar updated |
33 |
Presence with Device Info |
Include device info in presence |
Device recognized |
34 |
Presence with Network Info |
Include network type in presence |
Network info parsed |
35 |
Presence with Custom Show Value |
Use custom show value |
Ignored or displayed as-is |
36 |
Presence with Invalid Priority |
Use non-numeric priority |
Error returned |
37 |
Presence with Negative Priority |
Use negative priority value |
Priority respected |
38 |
Presence with High Priority |
Use high priority value |
Priority respected |
39 |
Presence with Duplicate Stanza |
Send duplicate presence stanzas |
Last one overrides previous |
40 |
Presence with Delayed Delivery |
Simulate delayed presence delivery |
Presence eventually updated |
41 |
Presence with Packet Loss |
Simulate packet loss during presence broadcast |
Presence not received |
42 |
Presence with Reconnect Logic |
Reconnect and resend presence after failure |
Presence updated |
43 |
Presence with Logging Enabled |
Log presence stanzas |
Logs show correct sequence |
44 |
Presence with Monitoring Tool |
Monitor presence using external tool |
Presence visible in tool |
45 |
Presence with Server Restart |
Send presence after server restart |
Presence re-broadcasted |
46 |
Presence with Client Restart |
Send presence after client restart |
Presence re-broadcasted |
47 |
Presence with BOSH Binding |
Send presence over BOSH |
Presence delivered |
48 |
Presence with WebSocket Binding |
Send presence over WebSocket |
Presence delivered |
49 |
Presence with Group Chat Join |
Send presence to group chat room |
Room members see presence |
50 |
Presence with Group Chat Leave |
Send unavailable presence to group chat room |
Room members see departure |
Extensiblity via XEPs - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Load Supported XEPs |
Retrieve list of supported XEPs from server |
List of XEPs returned |
2 |
Use XEP-0085 (Chat State Notifications) |
Send chat state (e.g., composing, paused) |
State displayed to recipient |
3 |
Use XEP-0184 (Message Delivery Receipts) |
Request and receive delivery receipt |
Receipt received on delivery |
4 |
Use XEP-0280 (Message Carbons) |
Enable message carbons for multi-device sync |
Messages synced across devices |
5 |
Use XEP-0313 (Message Archive Mgmt) |
Query archived messages |
Archived messages retrieved |
6 |
Use XEP-0045 (Multi-User Chat) |
Join and interact in group chat |
Group chat functions correctly |
7 |
Use XEP-0060 (PubSub) |
Publish and subscribe to nodes |
Events published and received |
8 |
Use XEP-0363 (HTTP File Upload) |
Upload file via HTTP |
File uploaded and link shared |
9 |
Use XEP-0077 (In-Band Registration) |
Register new account via XMPP client |
Account created successfully |
10 |
Use XEP-0191 (Blocking Command) |
Block a contact |
Contact blocked and cannot send messages |
11 |
Use XEP-0352 (Client State Indication) |
Indicate client active/inactive state |
Server adjusts traffic accordingly |
12 |
Use XEP-0357 (Push Notifications) |
Enable push notifications |
Notifications received on mobile |
13 |
Use XEP-0424 (Message Retraction) |
Retract a previously sent message |
Message removed from recipient’s view |
14 |
Use XEP-0428 (Stanza Content Encryption) |
Send encrypted stanza |
Stanza decrypted correctly by recipient |
15 |
Use XEP-0384 (OMEMO Encryption) |
Send end-to-end encrypted message |
Message decrypted only by intended recipient |
16 |
Use XEP-0398 (User Avatar to vCard) |
Sync avatar with vCard |
Avatar updated across clients |
17 |
Use XEP-0156 (Server Discovery) |
Discover alternate connection methods |
Alternate methods listed |
18 |
Use XEP-0054 (vCard-temp) |
Retrieve user profile information |
vCard data displayed |
19 |
Use XEP-0092 (Software Version) |
Query client software version |
Version info returned |
20 |
Use XEP-0012 (Last Activity) |
Query last activity of a contact |
Last active time returned |
21 |
Use XEP-0199 (XMPP Ping) |
Ping server or contact |
Pong response received |
22 |
Use XEP-0203 (Delayed Delivery) |
Handle delayed message with timestamp |
Message shown with correct timestamp |
23 |
Use XEP-0172 (User Nickname) |
Set and display user nickname |
Nickname shown in UI |
24 |
Use XEP-0048 (Bookmarks) |
Save and retrieve chat room bookmarks |
Bookmarks persist across sessions |
25 |
Use XEP-0380 (Explicit Message Encryption) |
Send explicitly encrypted message |
Message decrypted correctly |
26 |
Use XEP-0422 (Message Fastening) |
Attach metadata to messages |
Metadata displayed correctly |
27 |
Use XEP-0425 (Message Moderation) |
Moderate messages in group chat |
Moderation actions enforced |
28 |
Use XEP-0410 (MUC Self-Ping) |
Detect ghost presence in group chat |
Ghost presence resolved |
29 |
Use XEP-0402 (Bookmarks Conversion) |
Convert legacy bookmarks to new format |
Bookmarks migrated successfully |
30 |
Use Custom XEP |
Implement and test a custom extension |
Custom feature works as intended |
31 |
Use XEP-0369 (MIX - Modern Group Chat) |
Join a MIX-enabled group chat |
Messages and presence handled correctly |
32 |
Use XEP-0421 (Anonymous Usage Stats) |
Send anonymous usage statistics |
Stats sent and acknowledged |
33 |
Use XEP-0400 (Quick Response) |
Send quick reply options in messages |
Recipient sees and selects options |
34 |
Use XEP-0382 (Spoiler Messages) |
Send message with spoiler tag |
Spoiler hidden until revealed |
35 |
Use XEP-0377 (Spam Reporting) |
Report spam message |
Report acknowledged |
36 |
Use XEP-0373 (OpenPGP for XMPP) |
Send OpenPGP encrypted message |
Message decrypted by recipient |
37 |
Use XEP-0374 (OpenPGP for XMPP: Instant Messaging) |
Send OpenPGP IM message |
Message securely delivered |
38 |
Use XEP-0368 (SRV records for XMPP over TLS) |
Connect using direct TLS via SRV records |
Connection established |
39 |
Use XEP-0359 (Stanza IDs) |
Assign unique IDs to stanzas |
IDs used for tracking and receipts |
40 |
Use XEP-0346 (Form Discovery and Publishing) |
Discover and fill out forms |
Form submitted successfully |
41 |
Use XEP-0343 (Signaling WebRTC) |
Initiate WebRTC call via XMPP |
Call setup initiated |
42 |
Use XEP-0334 (Message Processing Hints) |
Add hints like “no-store”, “no-copy” |
Hints respected by server |
43 |
Use XEP-0329 (File Info Sharing) |
Share file metadata |
Metadata displayed correctly |
44 |
Use XEP-0317 (Hats in MUC) |
Assign roles or hats in group chat |
Hats displayed in room |
45 |
Use XEP-0308 (Last Message Correction) |
Correct a previously sent message |
Message updated in UI |
46 |
Use XEP-0297 (Stanza Forwarding) |
Forward a message with original metadata |
Metadata preserved |
47 |
Use XEP-0292 (vCard4 Over XMPP) |
Use vCard4 format for profile |
Profile displayed correctly |
48 |
Use XEP-0277 (Microblogging over XMPP) |
Post microblog entry |
Entry published to followers |
49 |
Use XEP-0258 (Security Labels) |
Add security classification to messages |
Labels displayed and enforced |
50 |
Use XEP-0249 (Direct MUC Invitations) |
Invite user to group chat via direct message |
User receives and joins room |
Security Support - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
TLS Handshake Success |
Establish TLS connection with valid certificate |
Secure connection established |
2 |
TLS Handshake Failure |
Attempt TLS with invalid certificate |
Connection rejected |
3 |
TLS with Self-Signed Certificate |
Connect using self-signed certificate |
Warning or rejection based on policy |
4 |
TLS with Expired Certificate |
Connect using expired certificate |
Connection rejected |
5 |
TLS with Revoked Certificate |
Connect using revoked certificate |
Connection rejected |
6 |
TLS with Weak Cipher Suite |
Attempt connection with deprecated cipher |
Connection rejected or downgraded |
7 |
TLS with Strong Cipher Suite |
Use modern, secure cipher suite |
Connection accepted |
8 |
TLS Version Negotiation |
Negotiate highest supported TLS version |
TLS 1.3 or 1.2 used |
9 |
TLS Downgrade Attack Prevention |
Attempt downgrade to older TLS version |
Downgrade prevented |
10 |
TLS Session Resumption |
Reconnect using session resumption |
Session resumed securely |
11 |
SASL PLAIN Authentication |
Authenticate using SASL PLAIN |
Login successful over TLS |
12 |
SASL SCRAM-SHA-1 Authentication |
Authenticate using SCRAM-SHA-1 |
Login successful |
13 |
SASL SCRAM-SHA-256 Authentication |
Authenticate using SCRAM-SHA-256 |
Login successful |
14 |
SASL EXTERNAL Authentication |
Authenticate using client certificate |
Login successful |
15 |
SASL Anonymous Authentication |
Attempt anonymous login |
Access granted with limited permissions |
16 |
SASL Failure Handling |
Provide wrong credentials |
Authentication fails |
17 |
SASL Mechanism Negotiation |
Server offers supported mechanisms |
Client selects compatible method |
18 |
SASL Replay Attack Prevention |
Replay old authentication message |
Authentication rejected |
19 |
SASL Channel Binding |
Use channel binding with TLS |
Authentication succeeds with binding |
20 |
Encrypted Message Transmission |
Send message over TLS |
Message encrypted in transit |
21 |
Encrypted File Transfer |
Transfer file over TLS |
File encrypted in transit |
22 |
Encrypted Presence Updates |
Send presence over TLS |
Presence encrypted |
23 |
Encrypted Group Chat |
Join group chat over TLS |
Messages encrypted |
24 |
Certificate Pinning |
Use pinned certificate |
Connection accepted only if match |
25 |
Certificate Chain Validation |
Validate full certificate chain |
Connection accepted if valid |
26 |
Mutual TLS Authentication |
Require client certificate |
Connection succeeds with valid cert |
27 |
SASL Authentication Logging |
Log authentication attempts |
Logs show correct status |
28 |
TLS Certificate Rotation |
Rotate server certificate |
Clients reconnect successfully |
29 |
TLS with DNSSEC |
Use DNSSEC to verify server identity |
Connection verified |
30 |
SASL with OAuth2 |
Authenticate using OAuth2 token |
Login successful |
31 |
SASL with JWT |
Authenticate using JSON Web Token |
Login successful |
32 |
SASL with Kerberos |
Authenticate using Kerberos |
Login successful |
33 |
SASL with GSSAPI |
Authenticate using GSSAPI |
Login successful |
34 |
SASL with SAML |
Authenticate using SAML assertion |
Login successful |
35 |
TLS Certificate Expiry Warning |
Notify admin before cert expiry |
Alert generated |
36 |
TLS with OCSP Stapling |
Validate certificate revocation via OCSP |
OCSP response verified |
37 |
TLS with HSTS |
Enforce HTTPS-only connections |
Insecure connections blocked |
38 |
SASL Brute Force Protection |
Detect repeated failed logins |
IP temporarily blocked |
39 |
SASL Rate Limiting |
Limit login attempts per user/IP |
Excess attempts delayed or blocked |
40 |
TLS with Perfect Forward Secrecy |
Use ephemeral keys for session encryption |
Session keys not reused |
41 |
SASL with Multi-Factor Authentication |
Require second factor during login |
MFA enforced |
42 |
TLS with Client Fingerprint Verification |
Match client TLS fingerprint |
Connection accepted if match |
43 |
SASL with Account Lockout |
Lock account after repeated failures |
Login blocked temporarily |
44 |
TLS with IPv6 |
Establish TLS connection over IPv6 |
Secure connection established |
45 |
SASL with Federated Identity Provider |
Authenticate via external IdP |
Login successful |
46 |
TLS with SNI (Server Name Indication) |
Use SNI to select correct certificate |
Correct cert served |
47 |
TLS with ALPN (Protocol Negotiation) |
Negotiate protocol (e.g., XMPP, HTTP) |
Correct protocol selected |
48 |
SASL with Session Timeout |
Expire session after inactivity |
Re-authentication required |
49 |
TLS with Compression Disabled |
Ensure compression is disabled (CRIME prevention) |
Compression not used |
50 |
TLS with Logging and Audit Trail |
Log TLS session details securely |
Logs available for audit |
Multiuser chat - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Create MUC Room |
Create a new group chat room |
Room created successfully |
2 |
Join MUC Room |
Join an existing MUC room |
User joins room and sees messages |
3 |
Leave MUC Room |
Leave a MUC room |
User exits room and presence is updated |
4 |
Send Message in MUC |
Send message to group chat |
Message visible to all participants |
5 |
Receive Message in MUC |
Receive message from another participant |
Message displayed in chat window |
6 |
Set Room Subject |
Change the subject/topic of the room |
Subject updated for all users |
7 |
Assign Moderator Role |
Grant moderator role to a participant |
User gains moderator privileges |
8 |
Revoke Moderator Role |
Remove moderator role from a participant |
User loses moderator privileges |
9 |
Assign Admin Role |
Grant admin role to a participant |
User gains admin privileges |
10 |
Ban User from Room |
Ban a user from the room |
User is removed and cannot rejoin |
11 |
Kick User from Room |
Kick a user from the room |
User is removed but can rejoin |
12 |
Set Room to Members-Only |
Restrict room to approved members |
Only members can join |
13 |
Invite User to Room |
Send invitation to join room |
User receives and accepts invitation |
14 |
Decline Room Invitation |
Decline an invitation |
Invitation marked as declined |
15 |
Set Room to Persistent |
Make room persistent across server restarts |
Room remains available |
16 |
Set Room to Temporary |
Make room temporary |
Room deleted after last user leaves |
17 |
Enable Room Logging |
Enable message archiving |
Messages logged on server |
18 |
Disable Room Logging |
Disable message archiving |
Messages not stored |
19 |
Enable Room Password |
Set a password for room entry |
Only users with password can join |
20 |
Change Room Password |
Update room password |
New password required for entry |
21 |
Join Room with Password |
Join password-protected room |
Access granted with correct password |
22 |
Join Room with Wrong Password |
Attempt to join with incorrect password |
Access denied |
23 |
Set Room to Public |
Make room discoverable |
Room appears in search results |
24 |
Set Room to Hidden |
Hide room from discovery |
Room not listed in search |
25 |
Discover Available Rooms |
Query server for public rooms |
List of rooms returned |
26 |
Change User Nickname |
Change nickname in room |
Nickname updated |
27 |
Prevent Nickname Change |
Restrict nickname changes |
Change denied |
28 |
Set Room to Moderated |
Only moderators can speak |
Non-moderators cannot send messages |
29 |
Set Room to Unmoderated |
All users can speak |
Messages allowed from all participants |
30 |
Enable Voice Request |
Require voice request to speak |
Users must request permission |
31 |
Grant Voice to User |
Allow user to speak in moderated room |
User can send messages |
32 |
Revoke Voice from User |
Remove speaking privileges |
User cannot send messages |
33 |
Enable Room History |
Show message history to new users |
History visible on join |
34 |
Disable Room History |
Hide message history from new users |
No history shown |
35 |
Set Max Users Limit |
Limit number of participants |
New joins blocked after limit |
36 |
Exceed Max Users Limit |
Attempt to join full room |
Access denied |
37 |
Enable Room Configuration Form |
Allow room settings to be edited |
Form available to admins |
38 |
Submit Room Configuration |
Change room settings via form |
Settings updated |
39 |
Lock Room |
Prevent new users from joining temporarily |
Join requests denied |
40 |
Unlock Room |
Allow new users to join again |
Join requests accepted |
41 |
Set Room Language |
Define default language for room |
Language tag applied |
42 |
Send Private Message in MUC |
Send private message to participant |
Message delivered privately |
43 |
Block Private Messages in MUC |
Prevent private messaging |
Messages blocked |
44 |
Enable Room Notifications |
Notify users of new messages |
Notifications received |
45 |
Disable Room Notifications |
Mute room notifications |
No alerts shown |
46 |
Rejoin Room After Disconnect |
Automatically rejoin after reconnect |
User rejoins room |
47 |
Room Presence Updates |
Receive presence updates of participants |
UI reflects join/leave events |
48 |
Room Role Persistence |
Retain roles across sessions |
Roles restored on rejoin |
49 |
Room Affiliation Management |
Manage affiliations (owner, admin, member) |
Affiliations updated |
50 |
Room Message Rate Limiting |
Limit message rate per user |
Excess messages throttled |
offline messaging - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Send Message to Offline User |
Send message while recipient is offline |
Message stored on server |
2 |
Receive Message After Login |
Recipient logs in after being offline |
Stored message delivered |
3 |
Multiple Messages to Offline User |
Send multiple messages while user is offline |
All messages delivered in order |
4 |
Offline Message with Timestamp |
Include timestamp in stored message |
Timestamp preserved |
5 |
Offline Message with Delay Tag |
Use XEP-0203 delay tag |
Delay tag parsed correctly |
6 |
Offline Message with Unicode |
Send message with Unicode characters |
Message displayed correctly |
7 |
Offline Message with HTML Content |
Send message with HTML formatting |
HTML sanitized or rendered |
8 |
Offline Message with Attachments |
Send file or media while recipient is offline |
File delivered after login |
9 |
Offline Message with Encryption |
Send encrypted message while offline |
Message decrypted after delivery |
10 |
Offline Message with OMEMO |
Use OMEMO encryption for offline message |
Message decrypted on supported client |
11 |
Offline Message with PGP |
Use PGP encryption for offline message |
Message decrypted after login |
12 |
Offline Message with Priority |
Assign priority to offline message |
Priority respected in delivery |
13 |
Offline Message with Expiry |
Set expiry time for offline message |
Message discarded if expired |
14 |
Offline Message to Multiple Recipients |
Send to multiple offline users |
All receive messages after login |
15 |
Offline Message to Group Chat |
Send message to MUC while offline |
Message not delivered (MUC doesn’t store offline) |
16 |
Offline Message to Federated Domain |
Send message to user on another server |
Message stored and forwarded |
17 |
Offline Message from Federated Domain |
Receive message from another server while offline |
Message delivered after login |
18 |
Offline Message with Presence Change |
Send message just before user logs in |
Message still delivered |
19 |
Offline Message with Roster Update |
Send message during roster change |
Message delivered correctly |
20 |
Offline Message with Status Message |
Include status or mood in message |
Status displayed if supported |
21 |
Offline Message with Custom Extension |
Include custom XML in message |
Extension parsed or ignored |
22 |
Offline Message with Invalid XML |
Send malformed message |
Error logged or message discarded |
23 |
Offline Message with Logging Enabled |
Log offline message on server |
Message appears in logs |
24 |
Offline Message with Delivery Receipt |
Request delivery receipt |
Receipt sent after delivery |
25 |
Offline Message with Read Receipt |
Request read receipt |
Receipt sent after user reads |
26 |
Offline Message with Message ID |
Assign unique ID to message |
ID preserved and trackable |
27 |
Offline Message with Duplicate ID |
Send duplicate message ID |
Duplicate ignored or flagged |
28 |
Offline Message with Server Restart |
Server restarts before delivery |
Message still delivered |
29 |
Offline Message with Client Restart |
Client restarts before receiving message |
Message delivered after reconnect |
30 |
Offline Message with Network Failure |
Network drops during send |
Message stored and retried |
31 |
Offline Message with Storage Quota |
Exceed server storage quota |
Message rejected or delayed |
32 |
Offline Message with Large Payload |
Send large message while offline |
Message stored or truncated |
33 |
Offline Message with Rate Limiting |
Send many messages quickly |
Rate limits enforced |
34 |
Offline Message with Spam Detection |
Send spam-like message |
Message flagged or blocked |
35 |
Offline Message with Account Suspension |
Send to suspended account |
Message rejected |
36 |
Offline Message with Account Deletion |
Send to deleted account |
Message discarded |
37 |
Offline Message with Presence Probe |
Probe presence before sending |
Message stored if offline |
38 |
Offline Message with Auto-Reply |
Receive auto-reply from offline user |
Auto-reply sent if configured |
39 |
Offline Message with Push Notification |
Trigger push notification |
Notification sent to device |
40 |
Offline Message with Message Archive |
Store message in archive (XEP-0313) |
Message retrievable from archive |
41 |
Offline Message with Message Carbons |
Sync message to all devices |
Message delivered to all devices after login |
42 |
Offline Message with Message Fastening |
Attach metadata to offline message |
Metadata preserved |
43 |
Offline Message with Spoiler Tag |
Send spoiler message |
Spoiler hidden until revealed |
44 |
Offline Message with Quick Reply Options |
Include quick reply buttons |
Options shown after login |
45 |
Offline Message with Nickname Change |
Send message after nickname change |
Message delivered with updated nickname |
46 |
Offline Message with Avatar Update |
Send message after avatar change |
Avatar shown correctly |
47 |
Offline Message with Timezone Info |
Include sender timezone |
Timezone displayed if supported |
48 |
Offline Message with Language Tag |
Include language tag in message |
Language displayed correctly |
49 |
Offline Message with Server Policy Change |
Change server policy during offline period |
Message handled per new policy |
50 |
Offline Message with Delayed Delivery |
Simulate delayed delivery |
Message eventually delivered |
Push Notifications - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Register Device for Push |
Register mobile device with push service |
Device token stored |
2 |
Unregister Device |
Remove device from push service |
Token deleted |
3 |
Send Push Notification |
Trigger push for incoming message |
Notification received on device |
4 |
Push on Message Delivery |
Send push when message is delivered |
Notification triggered |
5 |
Push on Message Receipt |
Send push when message is read |
Notification triggered |
6 |
Push on Presence Change |
Notify when contact comes online |
Notification received |
7 |
Push on Group Chat Mention |
Notify when user is mentioned in group chat |
Mention notification received |
8 |
Push on Direct Mention |
Notify when user is mentioned in direct message |
Notification received |
9 |
Push on File Transfer |
Notify when file is received |
Notification includes file info |
10 |
Push on Offline Message |
Notify when offline message is delivered |
Notification triggered |
11 |
Push with Message Preview |
Include message snippet in notification |
Preview displayed |
12 |
Push with Sender Info |
Include sender name in notification |
Sender shown |
13 |
Push with Custom Sound |
Use custom sound for notification |
Sound played |
14 |
Push with Badge Count |
Update app badge count |
Badge updated |
15 |
Push with Silent Mode |
Send silent notification |
No alert shown, app updated |
16 |
Push with Priority |
Send high-priority notification |
Notification shown immediately |
17 |
Push with Expiry Time |
Set expiry time for notification |
Notification discarded if expired |
18 |
Push with Localization |
Send localized message |
Message shown in correct language |
19 |
Push with Action Buttons |
Include reply or open buttons |
Buttons functional |
20 |
Push with Rich Media |
Include image or media in notification |
Media displayed |
21 |
Push with Encryption |
Encrypt notification payload |
Decrypted on client |
22 |
Push with Token Rotation |
Rotate device token |
New token registered |
23 |
Push with Invalid Token |
Send push to invalid token |
Error logged |
24 |
Push with Expired Token |
Send push to expired token |
Notification not delivered |
25 |
Push with Multiple Devices |
Send push to all registered devices |
All devices receive notification |
26 |
Push with Device Filtering |
Send push to specific device |
Only selected device receives |
27 |
Push with App in Background |
App is in background |
Notification shown |
28 |
Push with App in Foreground |
App is active |
Notification handled silently |
29 |
Push with App Closed |
App is not running |
Notification wakes app |
30 |
Push with Network Delay |
Simulate network delay |
Notification eventually received |
31 |
Push with Packet Loss |
Simulate packet loss |
Notification retried |
32 |
Push with Server Restart |
Restart server before push |
Notification still delivered |
33 |
Push with Client Restart |
Restart client before push |
Notification received after restart |
34 |
Push with Logging Enabled |
Log push events |
Logs show correct sequence |
35 |
Push with Monitoring Tool |
Monitor push delivery externally |
Delivery confirmed |
36 |
Push with Delivery Receipt |
Confirm push delivery |
Receipt logged |
37 |
Push with Read Receipt |
Confirm notification read |
Read status updated |
38 |
Push with Retry Logic |
Retry failed push |
Notification eventually delivered |
39 |
Push with Rate Limiting |
Limit number of pushes per user |
Excess pushes throttled |
40 |
Push with Throttling |
Throttle push during high load |
Notifications delayed but delivered |
41 |
Push with Do Not Disturb Mode |
User has DND enabled |
Notification suppressed |
42 |
Push with Time-Based Rules |
Send push only during specific hours |
Notification sent within allowed time |
43 |
Push with Location-Based Rules |
Send push based on user location |
Notification sent if location matches |
44 |
Push with Federated Server |
Send push from federated domain |
Notification delivered across domains |
45 |
Push with Federated Client |
Receive push on federated client |
Notification received |
46 |
Push with Token Expiry Notification |
Notify user of token expiry |
Alert shown |
47 |
Push with App Update |
Send push after app update |
Notification received |
48 |
Push with OS-Level Restrictions |
Handle OS restrictions (e.g., battery saver) |
Notification delivered or queued |
49 |
Push with User Preferences |
Respect user notification settings |
Notification sent or suppressed |
50 |
Push with Server Policy Change |
Change push policy during session |
Notification handled per new policy |
cross platform compatibility - Testcases
# |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Login on Desktop |
Authenticate on desktop client |
Login successful |
2 |
Login on Mobile |
Authenticate on mobile app |
Login successful |
3 |
Login on Embedded Device |
Authenticate on embedded system (e.g., IoT) |
Login successful |
4 |
Send Message from Desktop |
Send message from desktop |
Message delivered to all devices |
5 |
Send Message from Mobile |
Send message from mobile |
Message delivered to all devices |
6 |
Send Message from Embedded Device |
Send message from embedded system |
Message delivered to all devices |
7 |
Receive Message on Desktop |
Receive message on desktop |
Message displayed correctly |
8 |
Receive Message on Mobile |
Receive message on mobile |
Message displayed correctly |
9 |
Receive Message on Embedded Device |
Receive message on embedded system |
Message displayed or logged |
10 |
Presence Sync Across Devices |
Update presence on one device |
Reflected on all devices |
11 |
Roster Sync Across Devices |
Update contact list on one device |
Synced across all platforms |
12 |
Group Chat on Desktop |
Join and participate in MUC on desktop |
Full functionality available |
13 |
Group Chat on Mobile |
Join and participate in MUC on mobile |
Full functionality available |
14 |
Group Chat on Embedded Device |
Join MUC from embedded system |
Basic participation supported |
15 |
File Transfer on Desktop |
Send/receive file |
File handled correctly |
16 |
File Transfer on Mobile |
Send/receive file |
File handled correctly |
17 |
File Transfer on Embedded Device |
Send/receive file |
File handled or logged |
18 |
Push Notification on Mobile |
Receive push alert |
Notification received |
19 |
Message Archive Access on Desktop |
Access archived messages |
Archive displayed |
20 |
Message Archive Access on Mobile |
Access archived messages |
Archive displayed |
21 |
Message Archive Access on Embedded Device |
Access archived messages |
Archive accessible or limited |
22 |
Encryption Support on Desktop |
Send encrypted message |
Message decrypted correctly |
23 |
Encryption Support on Mobile |
Send encrypted message |
Message decrypted correctly |
24 |
Encryption Support on Embedded Device |
Send encrypted message |
Message decrypted or logged |
25 |
UI Consistency Across Platforms |
Compare UI elements |
Consistent experience |
26 |
Theme Support Across Platforms |
Apply dark/light theme |
Theme applied correctly |
27 |
Language Localization |
Use localized UI |
Language displayed correctly |
28 |
Emoji Support |
Send/receive emojis |
Emojis rendered correctly |
29 |
Notification Settings Sync |
Change notification settings on one device |
Synced across devices |
30 |
Multi-Device Login |
Login from multiple platforms |
Sessions maintained |
31 |
Session Timeout Handling |
Handle session expiry |
Re-authentication required |
32 |
Reconnect Logic on Desktop |
Reconnect after network loss |
Session restored |
33 |
Reconnect Logic on Mobile |
Reconnect after app backgrounding |
Session restored |
34 |
Reconnect Logic on Embedded Device |
Reconnect after disconnection |
Session restored |
35 |
Offline Message Delivery on Desktop |
Receive stored messages after login |
Messages delivered |
36 |
Offline Message Delivery on Mobile |
Receive stored messages after login |
Messages delivered |
37 |
Offline Message Delivery on Embedded |
Receive stored messages after login |
Messages delivered or logged |
38 |
Presence Probe from Embedded Device |
Probe contact presence |
Presence info received |
39 |
Voice/Video Call on Desktop |
Initiate and receive call |
Call connected |
40 |
Voice/Video Call on Mobile |
Initiate and receive call |
Call connected |
41 |
Voice/Video Call on Embedded Device |
Attempt call |
Call supported or gracefully rejected |
42 |
Custom Extension Support |
Use XEP extension |
Parsed and handled correctly |
43 |
Device Info Reporting |
Report device type in presence |
Info displayed correctly |
44 |
Network Type Detection |
Detect and report network type |
Info logged or displayed |
45 |
Battery Optimization Handling |
Handle OS-level battery restrictions |
App remains functional |
46 |
Background Sync on Mobile |
Sync messages while app is backgrounded |
Messages received |
47 |
App Update Compatibility |
Update app and retain session |
Session restored |
48 |
OS Version Compatibility |
Run on different OS versions |
App functions correctly |
49 |
Accessibility Support |
Use screen reader or accessibility tools |
App accessible |
50 |
Performance Benchmarking |
Measure performance across platforms |
Acceptable latency and resource usage |
Reference links