Checksum for Error Detection
What is UDP Checksum for Error Detection?
The UDP checksum is a field in the UDP header used to detect errors in the transmitted segment, including data and parts of the IP header.
Why is UDP Checksum useful for Error Detection?
It helps ensure the integrity of transmitted data by allowing the receiver to detect if the data was corrupted in transit.
How does UDP Checksum work for Error Detection?
The sender calculates a checksum over the UDP header, data, and a pseudo-header. The receiver recalculates it and compares it to the original. If there’s a mismatch, the packet is discarded.
Where is UDP Checksum used?
It is used in all standard UDP communications, especially in systems where basic error detection is needed but full reliability (like TCP) is not required.
Which OSI layer does UDP Checksum belong to?
The UDP checksum operates at the Transport Layer (Layer 4) of the OSI model.
Is UDP Checksum Windows specific?
No, UDP checksum functionality is implemented across all operating systems, including Windows.
Is UDP Checksum Linux specific?
No, Linux fully supports UDP checksum as part of its standard networking stack, in compliance with the UDP protocol specification.
Which Transport Protocol uses Checksum for Error Detection?
UDP (User Datagram Protocol) includes a checksum for basic error detection in data transmission.
Is UDP Checksum using client-server model?
Yes, UDP checksum is part of the protocol used in client-server communications, ensuring basic integrity of messages exchanged.
In this section, you are going to learn
Terminology
Version Info
setup
Checksum For Error Detection - Testcases
S.No |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Valid Checksum |
Send packet with correct checksum |
Packet accepted |
2 |
Invalid Checksum |
Send packet with incorrect checksum |
Packet discarded |
3 |
Checksum Disabled |
Disable checksum in header |
Packet accepted without validation |
4 |
Corrupted Payload |
Modify payload after checksum |
Checksum mismatch; packet dropped |
5 |
Header Corruption |
Modify header after checksum |
Checksum mismatch; packet dropped |
6 |
Zero Checksum |
Set checksum to zero |
Packet accepted (optional checksum) |
7 |
Checksum Recalculation |
Recalculate checksum after change |
Packet accepted |
8 |
Checksum Verification |
Verify checksum at receiver |
Correct checksum validated |
9 |
Checksum Overflow |
Test checksum overflow handling |
Proper wraparound |
10 |
Checksum Underflow |
Test checksum underflow handling |
Proper wraparound |
11 |
Large Payload |
Send large UDP payload |
Checksum calculated correctly |
12 |
Empty Payload |
Send empty UDP payload |
Valid checksum |
13 |
Fragmented Packet |
Send fragmented UDP packet |
Checksum validated across fragments |
14 |
Reordered Packet |
Reorder fragments |
Checksum mismatch |
15 |
Duplicate Packet |
Send duplicate packet |
Checksum validated |
16 |
Bit Flip in Payload |
Flip bit in payload |
Checksum mismatch |
17 |
Bit Flip in Header |
Flip bit in header |
Checksum mismatch |
18 |
Checksum Tampering |
Manually alter checksum |
Packet dropped |
19 |
IPv4 Checksum |
Validate checksum in IPv4 |
Correct handling |
20 |
IPv6 Checksum |
Validate checksum in IPv6 |
Correct handling |
21 |
Checksum with NAT |
Send packet through NAT |
Checksum recalculated if needed |
22 |
Checksum with VPN |
Send packet through VPN |
Checksum validated |
23 |
Checksum with Firewall |
Send packet through firewall |
Packet dropped if invalid |
24 |
Checksum with Proxy |
Send packet through proxy |
Checksum validated |
25 |
Checksum with Load Balancer |
Send packet through LB |
Checksum validated |
26 |
Checksum with QoS |
Send packet with QoS tag |
Checksum unaffected |
27 |
Checksum with VLAN |
Send packet with VLAN tag |
Checksum validated |
28 |
Checksum with Tunneling |
Send packet through tunnel |
Checksum validated |
29 |
Checksum with Encryption |
Encrypt payload |
Checksum calculated before encryption |
30 |
Checksum with Compression |
Compress payload |
Checksum calculated after compression |
31 |
Checksum with Multicast |
Send multicast packet |
Checksum validated |
32 |
Checksum with Broadcast |
Send broadcast packet |
Checksum validated |
33 |
Checksum with Unicast |
Send unicast packet |
Checksum validated |
34 |
Checksum with Jumbo Frames |
Send jumbo frame |
Checksum validated |
35 |
Checksum with Dropped ACK |
Drop ACK packet |
No impact on checksum |
36 |
Checksum with Retransmission |
Retransmit packet |
Checksum validated again |
37 |
Checksum with Timeout |
Delay packet |
Checksum still valid |
38 |
Checksum with Packet Loss |
Simulate loss |
No checksum validation |
39 |
Checksum with Congestion |
Simulate congestion |
Checksum validated |
40 |
Checksum with High Latency |
Simulate latency |
Checksum validated |
41 |
Checksum with Low Latency |
Fast delivery |
Checksum validated |
42 |
Checksum with Noise |
Add noise to channel |
Checksum detects corruption |
43 |
Checksum with Bit Error Rate |
Simulate BER |
Checksum detects errors |
44 |
Checksum with CRC Comparison |
Compare with CRC |
Checksum less robust |
45 |
Checksum with TCP Comparison |
Compare with TCP checksum |
UDP checksum simpler |
46 |
Checksum with ICMP |
Send ICMP error |
Checksum validated |
47 |
Checksum with ARP |
Send ARP request |
No checksum in ARP |
48 |
Checksum with DNS |
Send DNS over UDP |
Checksum validated |
49 |
Checksum with DHCP |
Send DHCP packet |
Checksum validated |
50 |
Checksum with SNMP |
Send SNMP over UDP |
Checksum validated |
Reference links