Supports Multicast and Broadcast
What does it mean that UDP supports Multicast and Broadcast?
UDP can send packets to multiple recipients at once using multicast (one-to-many) or broadcast (one-to-all on a local network) addressing without needing multiple connections.
Why is Multicast and Broadcast support useful in UDP?
It reduces bandwidth usage by allowing a single UDP message to be delivered to multiple recipients, making it efficient for services like video streaming, service discovery, or sensor networks.
How does UDP support Multicast and Broadcast?
UDP uses special IP addresses: Multicast (224.0.0.0 – 239.255.255.255) and Broadcast (255.255.255.255 or subnet-specific). The OS and network interface then handle the group delivery.
Where is UDP Multicast and Broadcast used?
It’s used in protocols like mDNS, DHCP, RIP, VoIP, video conferencing, and online multiplayer games for efficient one-to-many communication.
Which OSI layer does Multicast/Broadcast support belong to?
Multicast and broadcast addressing work at the Network Layer (Layer 3), while UDP (at the Transport Layer) utilizes them to deliver data to multiple recipients.
Is Multicast/Broadcast support Windows specific?
No, UDP multicast and broadcast are supported across all major platforms, including Windows, as part of standard IP and UDP behavior.
Is Multicast/Broadcast support Linux specific?
No, Linux fully supports UDP multicast and broadcast through the networking stack and socket options (SO_BROADCAST, IP_ADD_MEMBERSHIP, etc.).
Which Transport Protocol supports Multicast and Broadcast?
UDP is the primary transport protocol used for multicast and broadcast because it is connectionless and has low overhead.
Is Multicast/Broadcast used in client-server model?
Not typically. Client-server models are usually unicast. However, multicast/broadcast is common in service discovery, gaming, and sensor networks where one source communicates with many clients.
In this section, you are going to learn
Terminology
Version Info
setup
Supports Multicast And Broadcast - Testcases
S.No |
Test Case |
Description |
Expected Result |
---|---|---|---|
1 |
Send Broadcast Packet |
Send UDP packet to broadcast address |
All devices on subnet receive packet |
2 |
Send Multicast Packet |
Send UDP packet to multicast group |
All group members receive packet |
3 |
Join Multicast Group |
Client joins multicast group |
Client receives multicast packets |
4 |
Leave Multicast Group |
Client leaves multicast group |
Client stops receiving packets |
5 |
Broadcast on Local Subnet |
Broadcast within subnet |
Only local subnet devices receive |
6 |
Broadcast Outside Subnet |
Attempt broadcast outside subnet |
Packet not forwarded |
7 |
Multicast TTL = 1 |
Set TTL to 1 |
Packet not forwarded beyond local network |
8 |
Multicast TTL > 1 |
Set TTL > 1 |
Packet forwarded across routers |
9 |
Broadcast with Firewall |
Send with firewall enabled |
Packet blocked if not allowed |
10 |
Multicast with Firewall |
Send with firewall enabled |
Packet blocked if not allowed |
11 |
Broadcast with NAT |
Send through NAT |
Packet may be dropped or altered |
12 |
Multicast with NAT |
Send through NAT |
Multicast may not be supported |
13 |
Broadcast with VLAN |
Send on VLAN |
Packet limited to VLAN scope |
14 |
Multicast with VLAN |
Send on VLAN |
Packet limited to VLAN scope |
15 |
Broadcast Packet Size |
Send large broadcast packet |
Packet fragmented or dropped |
16 |
Multicast Packet Size |
Send large multicast packet |
Packet fragmented or dropped |
17 |
Broadcast Packet Loss |
Simulate loss |
Some devices may not receive |
18 |
Multicast Packet Loss |
Simulate loss |
Some group members miss packet |
19 |
Broadcast Packet Delay |
Introduce delay |
All devices receive with delay |
20 |
Multicast Packet Delay |
Introduce delay |
Group members receive with delay |
21 |
Broadcast Packet Duplication |
Duplicate packet |
Devices receive multiple copies |
22 |
Multicast Packet Duplication |
Duplicate packet |
Group members receive multiple copies |
23 |
Broadcast with QoS |
Apply QoS |
Packet prioritized or deprioritized |
24 |
Multicast with QoS |
Apply QoS |
Packet prioritized or deprioritized |
25 |
Broadcast with Encryption |
Encrypt payload |
Devices must decrypt |
26 |
Multicast with Encryption |
Encrypt payload |
Group members must decrypt |
27 |
Broadcast with Authentication |
Add auth header |
Devices validate sender |
28 |
Multicast with Authentication |
Add auth header |
Group members validate sender |
29 |
Broadcast with Logging |
Enable logging |
Packet logged on all receivers |
30 |
Multicast with Logging |
Enable logging |
Packet logged on group members |
31 |
Broadcast with Packet Sniffer |
Use sniffer |
Packet visible on network |
32 |
Multicast with Packet Sniffer |
Use sniffer |
Packet visible to group only |
33 |
Broadcast with Packet Tampering |
Modify packet |
Receivers detect corruption |
34 |
Multicast with Packet Tampering |
Modify packet |
Group detects corruption |
35 |
Broadcast with High Traffic |
Send many packets |
Network congestion possible |
36 |
Multicast with High Traffic |
Send many packets |
Group congestion possible |
37 |
Broadcast with Low Bandwidth |
Limit bandwidth |
Packet loss or delay |
38 |
Multicast with Low Bandwidth |
Limit bandwidth |
Packet loss or delay |
39 |
Broadcast with Multiple Interfaces |
Send from multiple NICs |
Packet sent on all interfaces |
40 |
Multicast with Multiple Interfaces |
Send from multiple NICs |
Packet sent on selected interface |
41 |
Broadcast with Loopback |
Send to loopback |
Packet not broadcasted |
42 |
Multicast with Loopback |
Send to loopback |
Packet not multicast |
43 |
Broadcast with IPv6 |
Use IPv6 broadcast |
Not supported (use multicast) |
44 |
Multicast with IPv6 |
Use IPv6 multicast |
Packet delivered to group |
45 |
Broadcast with Socket Reuse |
Reuse socket |
Multiple apps receive |
46 |
Multicast with Socket Reuse |
Reuse socket |
Multiple apps receive |
47 |
Broadcast with TTL |
Set TTL |
TTL ignored for broadcast |
48 |
Multicast with Interface Binding |
Bind to interface |
Packet sent on bound interface |
49 |
Broadcast with Port Conflict |
Use same port |
Conflict or shared delivery |
50 |
Multicast with Port Conflict |
Use same port |
Conflict or shared delivery |
Reference links